Vintage Treasures
Table of Contents

Overview #
Tucked away within the tightly packed, tenement-lined streets of The Cairns is Vintage Treasures, an eclectic shop specializing in excavated artifacts and historical curiosities.
It is a place where the grime of Ustalav’s capital meets the buried history of the region, offering a chaotic but charming stop for adventurers navigating the fog-shrouded streets of Caliphas.
Atmosphere & Architecture #
Squeezed between two towering, soot-stained buildings, the shop is marked by a heavy, iron-bound oak door and a swinging metal sign depicting a magnifying glass crossed with a messenger’s satchel. Inside, the air is thick with the scent of turned earth, alchemical polish, and dwarven pipeweed.
The shop is dimly lit by sputtering lanterns, but the proprietor has strategically positioned polished brass mirrors to reflect amber light directly onto the walls. The floor space is cramped and cluttered; every available surface groans under the weight of half-cleaned historical trinkets, tarnished coins, and rusted armor plates. Notably, the primary display cases are built uncomfortably low to the ground, forcing taller patrons to stoop awkwardly to examine the wares.
The Proprietor: Gardain Ruby-Eye #
The shop is owned and operated by Gardain, a rock dwarf who is unusually short, even among his own kin.
Appearance: Gardain cuts a memorable figure with his bright pale green eyes, long ear lobes, and a head of lush purple hair. His skin is heavily decorated with ink. Despite his diminutive stature, he possesses a pair of incredibly powerful, calloused hands.
Demeanor: He maintains a friendly and welcoming attitude toward his customers. While he has a pragmatic and sometimes unimaginative approach to his trade, his genuine curiosity about the world outside makes him an eager conversationalist.
The “Torso” Gallery #
Gardain’s most defining trait is his utter obsession with celebrity status and notoriety. He views every visiting adventurer or person of note as a potential addition to his personal “Wall of Fame”.
He insists on taking a commemorative photograph with every famous patron who enters Vintage Treasures. However, because Gardain stubbornly frames every shot based on his own eye level, the resulting pictures are almost entirely headless. The walls of the shop are proudly lined with dozens of these portraits—featuring a beaming Gardain standing next to the belts, midsections, and torsos of Ustalav’s elite.
Shop Features & Services #
The “Dig Bins”: Near the entrance are several large, sturdy wooden crates filled with unsorted excavation dirt and low-value trinkets. Gardain encourages patrons who don’t mind getting their hands dirty to sift through the muck themselves, offering whatever they find for a handful of copper.
The Messenger’s Board: Behind the main counter sits a massive corkboard plastered with sealed letters, delivery manifests, and local postings. Because Gardain operates a thriving messenger business, this board is a vital source of local gossip, courier jobs, and news circulating through The Cairns.
The Iron Lord’s Reliquary: While the front of the shop is dedicated to pottery, old coins, and standard curiosities, a heavy, locked iron door in the back hides Gardain’s true passion. In honor of Gorum, he keeps a private stock of ancient weapons and armor that have seen glorious, bloody history. He only allows access to this back room if a patron can prove their martial prowess or regale him with a worthy tale of battlefield victory
Current Inventory #
Retribution Axe
common
60gp
Level: 3 | Type: weapon | Damage: 1d12 slashing
The blade of this +1 greataxe bears a design of a human skull.
Whenever a creature damages you with an attack, the skull changes its appearance to look like the face of that creature. You gain a +2 circumstance bonus to your next damage roll against that creature before the end of your next turn.
Because the face reshapes each time you're damaged, you get the additional damage only if you attack the creature that damaged you most recently.
Cloak of Feline Rest
common
20gp
Level: 1 | Type: equipment | Damage: 0
This black velvet cloak is featureless and very soft to the touch. Upon wearing it for the first time, you're momentarily overwhelmed with a sense of comfort and coziness. While wearing this cloak you can comfortably rest in any space, so long as it's not wet or particularly hazardous. While sleeping in this cloak you only take a -2 status penalty to auditory Perception checks, rather than a -4 status penalty.
Unifying Emblem (Lyrune-Quah)
common
60gp
Level: 3 | Type: equipment | Damage: 0
These tattoos were first created using designs and techniques from the seven Shoanti clans. Each clan is known for one tattoo in particular. The clans would seal alliances in ancient days by tattooing their emblems on members of other clans to symbolically share their gifts. Though these tattoos are respected, the clans reserve their most prestigious symbols for true members of the clan. The tattoo allows you to understand and speak Shoanti. If you already know that language, you instead gain a +1 item bonus on Diplomacy checks you make when speaking Shoanti to someone who understands it.
The tattoo of the Moon clan depicts the outline of a moon, devoid of any detail.
Activate 2
Frequency once per day
Effect The tattoo casts Vanishing Tracks.
Ring of Discretion
common
15gp
Level: 1 | Type: equipment | Damage: 0
A ring of discretion magically conceals any armor and sheathed weapons you're wearing by either turning them invisible or creating the illusion of ordinary clothes. The ring doesn't change your appearance beyond concealing weapons and armor. As soon as you wield a weapon affected by the ring, the weapon becomes obvious to onlookers and is no longer affected until you sheathe the weapon for at least 1 minute. A creature can use the Seek action to examine you and disbelieve this illusion ([[/act seek dc=15]]{DC 15}), and it can attempt to do so without using an action each time it hits you with an attack.
Name Pendant
common
25gp
Level: 2 | Type: equipment | Damage: 0
Many soldiers wear this metal pendant engraved with their name and critical details. Sadly, they also ascertain the identity of fallen soldiers. Many soldiers find that the pendant helps them stay grounded. When you wear your name pendant, you gain a +1 bonus to saving throws against spells and magical effects with the mental trait.
Activate—Alert Superior Officer f
Frequency once per day
Trigger You gain the Dying condition
Effect The pendent alerts all other allies within 500 feet who are also wearing a name pendant.
Sparkblade
common
70gp
Level: 3 | Type: weapon | Damage: 1d6 piercing
Faint, delicate etchings of lightning trace across the blade of this +1 cold iron shortsword. Cold iron is made from particularly pure sources of iron and shaped with little to no heat, resulting in weapons deadly to demons and fey alike.
Activate A Interact
Once per day, you can spend 1 action to point the sparkblade at a foe within 30 feet of you and shoot an arc of lightning from the blade. This lightning can leap from your chosen foe to another creature you choose within 30 feet, dealing 2 electricity damage to each creature (@Check[reflex|dc:19|basic]).
Piercing Horn
common
52gp
Level: 3 | Type: equipment | Damage: 0
A beast's horn or horns have been grafted onto your skull. You gain a horn unarmed attack that deals 1d8 piercing damage. This horn is in the brawling group.
Belt of Good Health
common
85gp
Level: 4 | Type: equipment | Damage: 0
When you put on this belt, its silver buckle begins to glow, which slowly spreads into the heart-shaped jewel in the center. You increase your maximum Hit Points and current Hit Points by 4. If you remove the belt, you immediately decrease both your maximum and current HP by 4.
Potion of Cold Retaliation (Minor)
common
4gp
Level: 1 | Type: consumable | Damage: 0
Activate 1 (manipulate)
For 1 minute after drinking a potion of cold retaliation, you glow with a faint aura of cold energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes cold damage.
The aura deals 1 cold damage.
Purifying Spoon (Tablespoon)
common
20gp
Level: 1 | Type: equipment | Damage: 0
A phrase of luck is carved into the handle of this wooden tablespoon. While a variety of other cutlery with similar properties exists, a spoon is often the most convenient and inconspicuous to carry.
Activate - Purify 2 (manipulate)
Frequency once per day
Effect You stir the spoon in food or drink, casting Cleanse Cuisine on the substance as you stir. This larger spoon can purify up to 8 gallons of food or drink.
Healing Potion (Lesser)
common
12gp
Level: 3 | Type: consumable | Damage: 0
Activate A (manipulate)
A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain 2 healing Hit Points.
Chilled Fire Noodles
uncommon
3gp
Level: 1 | Type: consumable | Damage: 0
Activate 3 (manipulate)
Access Tian Xia origin
These cool noodles are served with dark fermented sauces and vinegars before finally being tossed with spicy chili oil.
When you consume the noodles, you temporarily ignore the -1 status penalty to AC and saving throws caused by the Fatigued condition for 1 hour.
Psychopomp Mask
uncommon
5gp
Level: 1 | Type: equipment | Damage: 0
These minor magic items are painted to resemble your face, or some metaphorical depiction thereof, to encourage the ushers of death to take the mask in your place. If you begin your turn with a dying value of 3 or greater, instead of making your recovery check, you lose the dying condition but remain unconscious at 0 Hit Points. The mask then cracks in half and is destroyed. The psychopomps won't be so easily fooled again-you are temporarily immune to the effects of any psychopomp mask for 1 year.
Slippery Ribbon
uncommon
12gp
Level: 1 | Type: consumable | Damage: 0
Usage affixed to armor
Activation F envision
Trigger You succeed at an Acrobatics check to Tumble Through, but you don't have enough Speed to move all the way through the enemy's space
Requirements You are an expert in Acrobatics.
This ribbon is constantly greasy to the touch and stains the armor it's affixed to. When you activate the slippery ribbon, your Speed increases by an amount necessary for you to move all the way through the enemy's space.
Emperor's Peak Quartz Bracelet
uncommon
5gp
Level: 3 | Type: equipment | Damage: 0
While most residents of—and travelers to—the Five Kings Mountains live underground, a significant number of people explore the regions' awe-inspiring peaks. Among their many discoveries on Emperor's Peak is a deposit of rainbow-colored rock crystal quartz with inherent magical properties that aid in survival, especially in the mountains. Dwarven artisans fashion chunks of this translucent quartz into fashionable bracelets.
Wearing such a bracelet grants you a +1 item bonus to Survival checks to Sense Direction and Subsist. This bonus increases to +3 when in mountainous terrain. If you attempt a Survival check to Subsist after 8 hours or less of exploration, you take only a –2 penalty instead of a –5 penalty.
Grave Token
uncommon
18gp
Level: 4 | Type: consumable | Damage: 0
Activate A envision
This simple charm is made from compacted grave dirt infused with bone dust. A Harm spell that's empowered by this catalyst can reach faraway targets. If the harm spell is cast with 1 action, its range is 30 feet; if it's cast with 2 actions, its range is 60 feet. This has no effect on the three-action area version of harm, though in most cases, you don't have enough actions to Activate the token and cast a three-action harm anyway.
Potion of Passing Fancy
uncommon
20gp
Level: 4 | Type: consumable | Damage: 0
Activate 1 (manipulate)
A lesser variant of the Serum of Sex Shift with some interesting quirks, a potion of passing fancy is a staple of Arshean artisans, and most temples keep at least a few doses at hand. Upon drinking the potion, your appearance changes, taking on different sex characteristics in line with another gender expression. You have little control over the details of the change, but it lines up with your deepest heartfelt ideal. More importantly, unlike the serum of sex shift, a potion of passing fancy doesn't impart the "family resemblance" effect; thus, a drinker too shy or afraid of being recognized to publicly express another gender as themself can experience the change more anonymously.
A potion of passing fancy's effects last for 1 hour before slowly fading over 10 minutes; drinking another before the effect fully ends resets its duration and undoes any fading. If you extend the effect this way a fourth consecutive time, your actual form stabilizes with your current characteristics while retaining a "family resemblance" to your original form, as per the effects of a single serum of sex shift.
Bane
uncommon
100gp
Level: 4 | Type: equipment | Damage: 0
A bane rune causes a weapon to grant you improved understanding of creatures of a particular type, allowing you to deal more damage to those creatures. The crafter chooses aberration, animal, beast, celestial, construct, dragon, elemental, fey, fiend, giant, monitor, ooze, or both fungus and plant. The weapon deals 1d6 additional damage of the weapon's damage type to creatures with the chosen trait or traits. The benefit doesn't apply against creatures of the chosen type disguised as other creatures. It's up to GM discretion whether the bane rune applies against a creature disguised as a creature of the chosen type.
The GM might allow bane runes for other creature traits, such as astral, dream, or demon. However, humanoids, undead, and specific types of humanoids (such as elves) are never a valid option.
Presentable
uncommon
50gp
Level: 3 | Type: equipment | Damage: 0
A garment with this rune is always clean, as though it had just been affected by Prestidigitation. You gain a +1 item bonus to Make an Impression on those who would be impressed by a particular presentable outfit while wearing this garment.
Primal Scroll Case of Simplicity
uncommon
100gp
Level: 4 | Type: equipment | Damage: 0
The four different types of scroll cases of simplicity often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a scroll case of simplicity of a corresponding type.
Activate A Interact
Requirements The scroll case contains a single scroll of a 1st-rank spell
Effect You transfer the scroll's energy into the scroll case, consuming the scroll, and you can immediately begin casting one of the scroll case's spells. If you use any action other than to Cast a Spell from the scroll case after activating the scroll case of simplicity, the scroll and its energy are lost.
The scroll case can be used to cast Tailwind or Vanishing Tracks
Tables #
People #
| Name | Description | Ancestry | Status |
|---|---|---|---|
| Gardain Ruby-Eye | Owner of Vintage Treasures and notorious fame hound | Dwarf | alive |