Vintage Treasures
Table of Contents

Overview #
Tucked away within the tightly packed, tenement-lined streets of The Cairns is Vintage Treasures, an eclectic shop specializing in excavated artifacts and historical curiosities.
It is a place where the grime of Ustalav’s capital meets the buried history of the region, offering a chaotic but charming stop for adventurers navigating the fog-shrouded streets of Caliphas.
Atmosphere & Architecture #
Squeezed between two towering, soot-stained buildings, the shop is marked by a heavy, iron-bound oak door and a swinging metal sign depicting a magnifying glass crossed with a messenger’s satchel. Inside, the air is thick with the scent of turned earth, alchemical polish, and dwarven pipeweed.
The shop is dimly lit by sputtering lanterns, but the proprietor has strategically positioned polished brass mirrors to reflect amber light directly onto the walls. The floor space is cramped and cluttered; every available surface groans under the weight of half-cleaned historical trinkets, tarnished coins, and rusted armor plates. Notably, the primary display cases are built uncomfortably low to the ground, forcing taller patrons to stoop awkwardly to examine the wares.
The Proprietor: Gardain Ruby-Eye #
The shop is owned and operated by Gardain, a rock dwarf who is unusually short, even among his own kin.
Appearance: Gardain cuts a memorable figure with his bright pale green eyes, long ear lobes, and a head of lush purple hair. His skin is heavily decorated with ink. Despite his diminutive stature, he possesses a pair of incredibly powerful, calloused hands.
Demeanor: He maintains a friendly and welcoming attitude toward his customers. While he has a pragmatic and sometimes unimaginative approach to his trade, his genuine curiosity about the world outside makes him an eager conversationalist.
The “Torso” Gallery #
Gardain’s most defining trait is his utter obsession with celebrity status and notoriety. He views every visiting adventurer or person of note as a potential addition to his personal “Wall of Fame”.
He insists on taking a commemorative photograph with every famous patron who enters Vintage Treasures. However, because Gardain stubbornly frames every shot based on his own eye level, the resulting pictures are almost entirely headless. The walls of the shop are proudly lined with dozens of these portraits—featuring a beaming Gardain standing next to the belts, midsections, and torsos of Ustalav’s elite.
Shop Features & Services #
The “Dig Bins”: Near the entrance are several large, sturdy wooden crates filled with unsorted excavation dirt and low-value trinkets. Gardain encourages patrons who don’t mind getting their hands dirty to sift through the muck themselves, offering whatever they find for a handful of copper.
The Messenger’s Board: Behind the main counter sits a massive corkboard plastered with sealed letters, delivery manifests, and local postings. Because Gardain operates a thriving messenger business, this board is a vital source of local gossip, courier jobs, and news circulating through The Cairns.
The Iron Lord’s Reliquary: While the front of the shop is dedicated to pottery, old coins, and standard curiosities, a heavy, locked iron door in the back hides Gardain’s true passion. In honor of Gorum, he keeps a private stock of ancient weapons and armor that have seen glorious, bloody history. He only allows access to this back room if a patron can prove their martial prowess or regale him with a worthy tale of battlefield victory
Current Inventory #
Conductor's Instrument
common
60gp
Level: 3 | Type: equipment | Damage: 0
This item can be found in the form of any variety of handheld musical instruments. The instrument grants you a +1 item bonus to Performance checks while playing music with it. Once per day, you can use the following activity.
Activate—Command Performance 2 (manipulate) You play a special tune on the instrument, causing it to cast a DC 17 Command bard spell.
Potion of Electricity Retaliation (Minor)
common
4gp
Level: 1 | Type: consumable | Damage: 0
Activate 1 (manipulate)
For 1 minute after drinking a potion of electricity retaliation, you glow with a faint aura of electrical energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes electricity damage.
The aura deals 1 electricity damage.
Mortalis Coin
common
20gp
Level: 4 | Type: consumable | Damage: 0
Activate f (concentrate)
Trigger You are reduced to 0 Hit Points by damage but not immediately killed
Requirements You are an expert in Fortitude saves.
This small golden coin is usually stamped with the image of a boar or other resilient creature. If the triggering damage would cause you to become dying 2 (typically due to a critical hit or your critical failure), you become dying 1 instead. In addition, for 10 minutes, you die from the dying condition at dying 5, rather than dying 4.
Effect: Mortalis Coin
Reading Ring
common
15gp
Level: 1 | Type: equipment | Damage: 0
A reading ring is personalized to its user and capable of reading only languages in which the user is fluent. Each ring is unique and can't be used by anyone other than its specific bonded user. A reading ring is bonded to its user in a process that taps into the user's inner potential, similar to an invested item, except the process takes 10 minutes, is permanent, and doesn't count toward your number of invested items. You can wear the ring in various ways, often either on a finger or a chain worn about your person if you can't have it on a digit. You can use the reading ring to read text by taking an Interact action, and you read with the ring at roughly the same rate as a visual reader. There is no limit to how often you can use the ring to read in this manner.
Demon Mask
common
85gp
Level: 4 | Type: equipment | Damage: 0
This terrifying mask is crafted in the visage of a leering demon and grants a +1 item bonus to Intimidation checks.
Activate—Leering Mask 2 (manipulate)
Frequency once per day
Effect The mask casts a Fear spell with a DC of 20.
Feather Token (Holly Bush)
common
6gp
Level: 2 | Type: consumable | Damage: 0
Each feather token appears to be a simple feather from some exotic bird. The feather's shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description.
Activate A Interact
When this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn't heal you if you don't eat it within the span of your Interact action.
If activated on soil, the plant continues to grow and thrive (although it doesn't produce any more healing berries). If activated elsewhere, it withers and dies within [[/r 1d4 #days]]{1d4 days}.
Ration Tonic
common
3gp
Level: 1 | Type: consumable | Damage: 0
Activate 1 (manipulate)
This slender vial appears to hold clean, clear water with a faintly fruity scent. Drinking a ration tonic magically nourishes you with the equivalent of a day's worth of food and water. The tonic has a subtle, pleasant taste, its particulars chosen when the potion is crafted.
Unifying Emblem (Shriikirri-Quah)
common
60gp
Level: 3 | Type: equipment | Damage: 0
These tattoos were first created using designs and techniques from the seven Shoanti clans. Each clan is known for one tattoo in particular. The clans would seal alliances in ancient days by tattooing their emblems on members of other clans to symbolically share their gifts. Though these tattoos are respected, the clans reserve their most prestigious symbols for true members of the clan. The tattoo allows you to understand and speak Shoanti. If you already know that language, you instead gain a +1 item bonus on Diplomacy checks you make when speaking Shoanti to someone who understands it.
The tattoo of the Hawk clan depicts a broken collar.
Activate 1
Frequency once per day
Effect The tattoo casts Liberating Command.
Marvelous Miniature (Campfire)
common
1gp
Level: 1 | Type: consumable | Damage: 0
Activate 1 (manipulate)
Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description.
When activated, this miniature transforms into an active campfire. The campfire doesn't require attending and remains fully lit for 8 hours, though it can be quenched as any other campfire.
Waterproofing Wax
common
10gp
Level: 3 | Type: consumable | Damage: 0
Activate Cast a Spell
Many books and spellbooks are treated in this wax formula to protect them from the elements, but waterproofing wax's liquid-repellent properties can be further applied to split up a Grease spell into useful smaller sections. When the spell is cast in an area while using this catalyst, the conjured grease fills three 5-foot squares within 30 feet instead of its normal area; these squares don't need to be contiguous.
Bristling Spines (Lesser)
common
15gp
Level: 1 | Type: equipment | Damage: 0
Your exposed skin is covered in fine, needle-like hairs that you can flick into the eyes of enemies.
Activate—Urticating Burst 2 (manipulate)
Frequency once per day
Effect You flick tiny spines in a @Template[cone|distance:15], dealing @Damage[1d8[piercing]|options:area-damage] damage to all creatures in the area with a @Check[reflex|dc:15|basic|options:area-effect] save. On a critical failure, the creature is also Dazzled until the end of their next turn.
Oil of Unlife (Lesser)
common
12gp
Level: 3 | Type: consumable | Damage: 0
Activate 1 (manipulate)
This thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash oil of unlife onto an undead creature, or a living creature with void healing, the oil absorbs quickly into its body, and the creature regains 2 healing{2d8+5 Hit Points}. You can pour oil of unlife on an incorporeal undead; in this case, the creature absorbs the oil into itself.
Familiar Tattoo
common
60gp
Level: 3 | Type: equipment | Damage: 0
This tattoo typically consists of an image of a small animal or of a familiar's name written in runes. Your familiar can meld into your familiar tattoo to be carried in your skin. The familiar must spend a single action, which has the magical, move, and transmutation traits, to meld into or exit your tattoo. It must be adjacent to you to meld into your tattoo, and it exits your tattoo in an open space adjacent to you. Any of the familiar's companion items remain on it, but it can't carry any other items with it. This tattoo is non-magical if you don't have a familiar or if your familiar doesn't remain present for the entire tattooing process. If your familiar dies, this tattoo loses its magic and becomes a mundane tattoo.
Aerial Cloak
common
60gp
Level: 3 | Type: equipment | Damage: 0
This blue cloak is surprisingly light for its length and seems to catch wind bursts in its tail, flying out behind the wearer while cushioning falls and easing jumps. The sides of the cloak are slightly weighted, making it easy to grab ahold of when it fills with air. This cloak grants you a +1 item bonus to Athletics checks to Leap and a +1 item bonus to Acrobatics checks to Balance or Maneuver in Flight.
Activate—Fall Gently R (concentrate, air)
Frequency once per day
Trigger You're falling
Effect The cloak catches the air and you grab onto its edges, utilizing the draft to guide you to safety. Treat your fall as 30 feet shorter and glide to a space of your choice at the bottom of your fall, which must be within 20 feet of where you would've landed
Feather Token (Holly Bush) (Ammunition)
common
12gp
Level: 4 | Type: ammo | Damage: 0
Each feather token appears to be a simple feather from some exotic bird. The feather's shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description.
Activate A Strike from a ranged weapon
When this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn't heal you if you don't eat it within the span of your Interact action.
If activated on soil, the plant continues to grow and thrive (although it doesn't produce any more healing berries). If activated elsewhere, it withers and dies within [[/r 1d4 #days]]{1d4 days}.
Flowing Water (Lesser)
uncommon
55gp
Level: 3 | Type: equipment | Damage: 0
The Flood Truce is a season of relative peace, and this tattoo of a river can soothe your temper when you might otherwise lash out. You gain a +1 item bonus to Diplomacy checks made against orcs who honor the Flood Truce.
Activate—Embody the Truce r (concentrate)
Frequency once per day
Trigger A mental effect would compel you to harm an ally or bystander
Effect Attempt a counteract check with a counteract rank of 2 to end the effect.
Spirit Trap
uncommon
5gp
Level: 2 | Type: consumable | Damage: 0
A spirit trap consists of a net dipped in water that has been steeped with sacred herbs to better combat phantoms. This snare's components function as a net when not set up. You set this snare up in a 10-foot-by-10-foot area. The first creature with the spirit trait that steps into the area must attempt a @Check[fortitude|dc:16] save.
Critical Success The creature is unaffected.
Success The creature is Off-Guard for 1 round.
Failure The creature is Immobilized for 1 round.
Critical Failure The creature is immobilized until it Escapes (DC 16).
Aeon Stone (Dusty Rose Prism)
uncommon
50gp
Level: 3 | Type: equipment | Damage: 0
This aeon stone allows you to cast the 1st-rank Shield cantrip as an arcane innate spell, surrounding yourself in pink energy.
The resonant power increases the damage prevented by your aeon stone's shield spell from 5 to 10.
Arcane Scroll Case of Simplicity
uncommon
100gp
Level: 4 | Type: equipment | Damage: 0
The four different types of scroll cases of simplicity often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a scroll case of simplicity of a corresponding type.
Activate A Interact
Requirements The scroll case contains a single scroll of a 1st-rank spell
Effect You transfer the scroll's energy into the scroll case, consuming the scroll, and you can immediately begin casting one of the scroll case's spells. If you use any action other than to Cast a Spell from the scroll case after activating the scroll case of simplicity, the scroll and its energy are lost.
The scroll case can be used to cast Alarm or Phantasmal Minion
Siege Shield
uncommon
60gp
Level: 3 | Type: shield | Damage: 0
This massive tower shield (Hardness 5, HP 20, BT 10) is crafted from the toughest steel. It's not ideal for single combat, but it can be used to defend soldiers during a siege. While this shield is raised, you gain resistance to damage from siege weapons equal to half this shield's Hardness.
Activate—Plant Cover 1 (manipulate) You unequip the shield and prop it on the ground. The shield grants standard cover for one Medium or smaller creature in its square and lesser cover for a Large one.
Tables #
People #
| Name | Description | Ancestry | Status |
|---|---|---|---|
| Gardain Ruby-Eye | Owner of Vintage Treasures and notorious fame hound | Dwarf | alive |