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The Royal Frog

··10 mins

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Overview #

The Royal Frog is a unique establishment located in the Ashtown district of Caliphas. Owned and run by Portia Cherrycheeks, this part apothecary, part pet boutique, serves as the premier destination for both alchemical remedies and high-end accessories for discerning amphibians.

Nestled among the soot-stained tenements of Ashtown, The Royal Frog stands out for its humid, earthy atmosphere and the chorus of croaks that greets every visitor. While ostensibly a potion shop catering to the district’s medical needs, the shop’s true passion lies in its secondary inventory: a vast array of goods designed exclusively for frogs, toads, and other amphibians.

Goods & Services #

The Royal Frog offers a bifurcated inventory that confuses the uninitiated but delights the regulars.

  • Potions & Alchemy: Portia stocks a reliable supply of healing draughts, antidotes for industrial toxins (common in Ashtown), and utility potions useful for navigating the city’s sewers and canals.
  • Frog Accessories: The shop’s pride and joy is its collection of “amphibian finery.” This includes miniature velvet capes, tiny golden crowns, terrarium castles, and gourmet fly feed. Portia insists that a happy frog leads to a happy home, a philosophy she pushes on every customer.

Atmosphere #

The interior of the shop is kept intentionally damp and warm to suit its semi-aquatic inhabitants. Moss lines the stone walls, and glass terrariums of all sizes occupy every available surface. The air smells faintly of pond water and medicinal herbs, a stark contrast to the coal smoke of the street outside.

Current Intentory #

Darkvision Elixir (Moderate) common 11gp

Level: 4 | Type: consumable | Damage: 0

Traits: alchemical consumable elixir

Activate 1 (manipulate)

⚔️

After you drink this elixir, your sight becomes sharper in darkness. You gain darkvision for 1 hour.

Effect: Darkvision Elixir (Moderate)

Shielding Salve common 4gp

Level: 1 | Type: consumable | Damage: 0

Traits: consumable magical oil

Activate 1 Interact

This shimmering paste has many properties of a Shield spell. When you slather it onto a creature or object, the target gains a +1 circumstance bonus to AC for 1 round. The first time a physical attack or a force barrage hits the target during that round, the oil prevents 5 damage from that attack or spell, and then the oil's effect ends.

Effect: Shielding Salve

Toothwort Extract common 9gp

Level: 3 | Type: consumable | Damage: 0

Traits: additive1 alchemical consumable

Activate f

Trigger You use Quick Alchemy to craft an alchemical poison that's at least 1 level lower than your advanced alchemy level.

Originally used in dental procedures, toothwort numbs the gums by deadening nerves. When the oils are extracted and distilled, toothwort has a secondary reputation among alchemists for enhancing the duration of poisons. When adding toothwort extract to an alchemical poison, you can extend the maximum duration of the poison by 1 round.

Elixir of Gender Transformation (Moderate) common 8gp

Level: 3 | Type: consumable | Damage: 0

Traits: alchemical consumable elixir

Activate 1 (manipulate)

⚔️

This clear, bitter liquid can be ingested to change certain secondary sex characteristics. Different formulations create different changes—for example, one variety might cause the voice to deepen and promote body and facial hair growth, while another might cause fat redistribution around the hips and the growth of breasts. These changes tend to be accompanied by shifting of the fat in the face, sometimes dramatically or sometimes more subtly changing the user's appearance.

The elixir must be taken once a month, and changes occur over the course of a year.

Waterproofing Wax common 10gp

Level: 3 | Type: consumable | Damage: 0

Traits: catalyst consumable magical

Activate Cast a Spell

⚔️

Many books and spellbooks are treated in this wax formula to protect them from the elements, but waterproofing wax's liquid-repellent properties can be further applied to split up a Grease spell into useful smaller sections. When the spell is cast in an area while using this catalyst, the conjured grease fills three 5-foot squares within 30 feet instead of its normal area; these squares don't need to be contiguous.

Dazzling Rosary common 15gp

Level: 4 | Type: consumable | Damage: 0

Traits: catalyst consumable magical

Activate Cast a Spell

⚔️

When energy courses through these lustrous beads, they glow brightly in the sacred colors of the spellcaster's faith. A Spiritual Weapon empowered with this catalyst flashes with bright light when it critically Strikes a target, causing the target to be Dazzled until the beginning of your next turn. The rosary can be used with a spiritual weapon of 4th level or below.

Effect: Dazzling Rosary

Juggernaut Mutagen (Moderate) common 12gp

Level: 3 | Type: consumable | Damage: 0

Traits: alchemical consumable elixir mutagen polymorph

Activate A (manipulate)

⚔️

Your body becomes sturdy and ponderous.

Benefit You gain a +2 item bonus to Fortitude saves and 10 temporary Hit Points. Whenever you are at maximum Hit Points for at least 1 full minute, you regain the temporary Hit Points.

Drawback You take a -2 penalty to Will saves, Perception checks and initiative rolls.

Duration 10 minute.

Effect: Juggernaut Mutagen (Moderate)

Cat's Eye Elixir common 7gp

Level: 2 | Type: consumable | Damage: 0

Traits: alchemical consumable elixir

Activate A (manipulate)

⚔️

After you consume this elixir, your vision sharpens and you become sensitive to even the most minute movements.

For the next minute, you reduce the flat check to target Hidden creatures to @Check[flat|showDC:all|dc:5], and you don't need to attempt a flat check to target Concealed creatures. These benefits apply only against creatures within 30 feet of you.

Aroma Concealer common 3gp

Level: 1 | Type: consumable | Damage: 0

Traits: alchemical consumable oil

Activate 1 minute (Interact)

⚔️

This oily mix of herbs and natural detergents can be applied to a creature to reduce and cover any ordinary odors they produce. The creature receives a +2 item bonus to Stealth checks to Hide or Sneak against creatures using primarily smell. This bonus also applies to the DC to Track the creature by scent. The listed amount is enough to cover one Medium or smaller creature and takes 1 minute to apply. The effect lasts for 1 hour after applying.

Grit common 3gp

Level: 1 | Type: consumable | Damage: 0

Traits: alchemical consumable drug ingested poison

Activate 1 Interact

⚔️

The save for addiction to grit is @Check[fortitude|dc:15|name:Grit Addiction|traits:virulent|showDC:owner], and the addiction has the virulent trait.

Saving Throw @Check[fortitude|dc:15|showDC:owner]

Onset 1 minute

Maximum Duration 4 hours

Stage 1 +1 item bonus to Athletics, Crafting, and Performance checks (10 minutes)

Effect: Grit (Stage 1)

Stage 2 +1 item bonus to Athletics, Crafting, and Performance checks, -2 item penalty to Perception checks (1 hour)

Effect: Grit (Stage 2)

Stage 3 -4 item penalty to Perception checks (1 hour)

Effect: Grit (Stage 3)

Stage 4 as stage 3 (1 hour)

Stage 5 Confused{Confusion} (1 round)

Stage 6 Unconscious (remaining duration)

Vaccine (Minor) common 4gp

Level: 1 | Type: consumable | Damage: 0

Traits: alchemical consumable elixir healing

Activate 1 (manipulate)

⚔️

A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine's level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to putrid plague inflicted by harpies, but would only grant a +2 saving throw bonus against putrid plague inflicted by a giant rat.

Craft Requirements Creating a vaccine requires a sample of the disease in question.

Duration 1 hour.

Special A vaccine is the same rarity as the disease it's designed to prevent, or as the creature who inflicts the disease if the disease itself doesn't list a rarity.

Potion of Emergency Escape common 3gp

Level: 1 | Type: consumable | Damage: 0

Traits: consumable magical potion

Activate A (manipulate)

⚔️

The stopper for a potion of emergency escape is crafted to easily snap open in dire circumstances. When you drink this potion, for 1 minute you become Fleeing from all hostile creatures you're aware of. You gain a +40-foot status bonus to all Speeds as long as this fleeing condition lasts. You immediately Stride.

Effect: Potion of Emergency Escape

Shiver common 10gp

Level: 3 | Type: consumable | Damage: 0

Traits: alchemical consumable drug ingested poison

A compound produced from the hallucinogenic venom of certain spiders, shiver is common in black markets. The addiction to shiver has the virulent trait.

⚔️

Activate A Interact (Ingested)

Saving Throw @Check[fortitude|dc:19]

Maximum Duration 4 hours

Stage 1 whenever you become Frightened, reduce that condition's value by 1 (10 minutes)

Stage 2 Clumsy{Clumsy 2} (1 hour)

Stage 3 asleep (1 hour)

Bravo's Brew (Lesser) common 7gp

Level: 2 | Type: consumable | Damage: 0

Traits: alchemical consumable elixir mental

Activate A (manipulate)

⚔️

This flask of foaming beer grants courage. For the next hour after drinking this elixir, you gain a +1 item bonus to Will saves, or +2 when attempting Will saves against fear.

Effect: Bravo's Brew

Flayleaf common 1gp

Level: 0 | Type: consumable | Damage: 0

Traits: alchemical consumable drug ingested inhaled poison

The flayleaf plant is relatively common, though the mildly euphoric effects of smoking its dried leaves increase when it's sourced from plants specifically grown to produce such effects.

⚔️

Activate A Interact (Ingested, Inhaled)

Saving Throw @Check[fortitude|dc:12]

Onset 10 minutes

Maximum Duration 4 hours

Stage 1 +1 item bonus to saving throws against mental effects (1 hour)

Stage 2 Fatigued and +1 item bonus to saving throws against mental effects (1 hour)

Stage 3 fatigued and Stupefied{Stupefied 1} (1 hour)

Stage 4 fatigued, Frightened{Frightened 2}, Stupefied{Stupefied 2} (1 hour)

Potion of Water Breathing common 11gp

Level: 3 | Type: consumable | Damage: 0

Traits: consumable magical potion

Activate A (manipulate)

⚔️

This filmy, gray potion smells of an old fish midden and tastes even worse. After drinking this potion, you gain the effects of a 2nd-rank Water Breathing spell for 1 hour.

Vaccine (Lesser) common 12gp

Level: 3 | Type: consumable | Damage: 0

Traits: alchemical consumable elixir healing

Activate 1 (manipulate)

⚔️

A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine's level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to putrid plague inflicted by harpies, but would only grant a +2 saving throw bonus against putrid plague inflicted by a giant rat.

Craft Requirements Creating a vaccine requires a sample of the disease in question.

Duration 24 hours.

Special A vaccine is the same rarity as the disease it's designed to prevent, or as the creature who inflicts the disease if the disease itself doesn't list a rarity.

Hippogriff Feather common 12gp

Level: 3 | Type: consumable | Damage: 0

Traits: catalyst consumable magical

Activate Cast a Spell

⚔️

Tawny-colored hippogriff feathers can be up to 2 feet long. Used as a catalyst with a Ghostly Carrier spell, a single hippogriff feather grants the hand semicorporeal wings that increase the hand's maneuverability. The hand has a range of only 60 feet, but its increased agility grants it a +1 status bonus to its AC and Reflex saves.

Drakeheart Mutagen (Lesser) common 4gp

Level: 1 | Type: consumable | Damage: 0

Traits: alchemical consumable elixir mutagen polymorph

Activate A (manipulate)

⚔️

Your skin grows scales like a drake, and your eyesight become sharp and your pupils slitted, but your mind and reflexes slow.

Benefit You gain +4 item bonus to AC, a Dexterity cap of +2 (as usual, use your lowest Dexterity cap if you have more than one), and a +1 item bonus to Perception checks. If you're wearing armor, you still calculate your proficiency bonus to AC based on your proficiency in the armor you're wearing, even if the drakeheart mutagen has a higher item bonus. You also gain the Final Surge action.

Drawback You take a -1 penalty to Will saves, Reflex saves, and all skill checks to Recall Knowledge.

Duration 1 minute or until you use Final Surge, whichever comes first.

Effect: Drakeheart Mutagen (Lesser)

Giant Centipede Venom common 4gp

Level: 1 | Type: consumable | Damage: 0

Traits: alchemical consumable injury poison

Giant centipede venom causes severe muscle stiffness.

⚔️

Activate 2 (manipulate)

Saving Throw @Check[fortitude|dc:17]

Maximum Duration 6 rounds

Stage 1 1d4 poison damage (1 round)

Stage 2 1d4 poison damage and Fatigued (1 round)

Stage 3 1d4 poison damage, Clumsy{Clumsy 1}, and Fatigued (1 round)

Tables #

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People #

NameDescriptionAncestryStatus
Portia CherrycheeksOwner of The Royal Frog Potion ShopHalflingalive