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The Royal Frog

··9 mins

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Overview #

The Royal Frog is a unique establishment located in the Ashtown district of Caliphas. Owned and run by Portia Cherrycheeks, this part apothecary, part pet boutique, serves as the premier destination for both alchemical remedies and high-end accessories for discerning amphibians.

Nestled among the soot-stained tenements of Ashtown, The Royal Frog stands out for its humid, earthy atmosphere and the chorus of croaks that greets every visitor. While ostensibly a potion shop catering to the district’s medical needs, the shop’s true passion lies in its secondary inventory: a vast array of goods designed exclusively for frogs, toads, and other amphibians.

Goods & Services #

The Royal Frog offers a bifurcated inventory that confuses the uninitiated but delights the regulars.

  • Potions & Alchemy: Portia stocks a reliable supply of healing draughts, antidotes for industrial toxins (common in Ashtown), and utility potions useful for navigating the city’s sewers and canals.
  • Frog Accessories: The shop’s pride and joy is its collection of “amphibian finery.” This includes miniature velvet capes, tiny golden crowns, terrarium castles, and gourmet fly feed. Portia insists that a happy frog leads to a happy home, a philosophy she pushes on every customer.

Atmosphere #

The interior of the shop is kept intentionally damp and warm to suit its semi-aquatic inhabitants. Moss lines the stone walls, and glass terrariums of all sizes occupy every available surface. The air smells faintly of pond water and medicinal herbs, a stark contrast to the coal smoke of the street outside.

Current Intentory #

Cheetah's Elixir (Lesser) common 3gp

Level: 1 | Type: consumable | Damage: 0

Traits: alchemical consumable elixir

Activate A (manipulate)

⚔️

Enzymatic compounds in this elixir strengthen and excite the muscles in your legs. You gain a +5 foot status bonus to your Speed for 1 minute.

Effect: Cheetah's Elixir (Lesser)

Potion of Electricity Retaliation (Lesser) common 12gp

Level: 3 | Type: consumable | Damage: 0

Traits: consumable magical potion

Activate 1 (manipulate)

⚔️

For 1 minute after drinking a potion of electricity retaliation, you glow with a faint aura of electrical energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes electricity damage.

The aura deals 1d4 electricity damage.

Dreamtime Tea common 13gp

Level: 4 | Type: consumable | Damage: 0

Traits: alchemical consumable drug ingested poison

This lemony tea blended from rare Vudrani herbs and flowers is widely circulated by occult circles looking to transcend the boundaries of reality. The saving throw for addiction to dreamtime tea is DC 19.

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Activate A Interact (Ingested)

Saving Throw @Check[fortitude|dc:21]

Maximum Duration 30 minutes

Stage 1 Stupefied{Stupefied 2} (1 minute)

Stage 2 Unconscious and can ask a question with the effects of Augury except the flat check DC is 10 (10 minutes)

Oil of Ownership (Lesser) common 8gp

Level: 3 | Type: consumable | Damage: 0

Traits: consumable magical oil

Activate 1 (manipulate)

⚔️

You can coat objects of 6 Bulk or less with oil of ownership, or "red-handed oil" as some call it. Once applied, this clear oil remains active for 24 hours. Anyone who touches an object coated with this oil comes away with a red stain that won't wash off for 24 hours.

Leaper's Elixir (Lesser) common 3gp

Level: 1 | Type: consumable | Damage: 0

Traits: alchemical consumable elixir

Activate 1 Interact

This tingly solution increases the elasticity and contraction of your leg muscles. For 1 minute after drinking this elixir, you can High Jump or Long Jump as a single action instead of 2 actions. If you do, you don't perform the initial Stride (nor do you fail if you don't Stride 10 feet).

Cognitive Mutagen (Lesser) common 4gp

Level: 1 | Type: consumable | Damage: 0

Traits: alchemical consumable elixir mutagen polymorph

Activate A (manipulate)

⚔️

Your mind becomes clear, but physical matters seem ephemeral.

Benefit You gain a +1 item bonus to Arcana, Crafting, Lore, Occultism, and Society checks and all checks to Recall Knowledge. Your critical failures on Recall Knowledge checks become failures instead.

Drawback You take a -2 penalty to weapon and unarmed attack rolls, Athletics checks, and acrobatics checks. You can carry 2 less Bulk than normal before becoming encumbered, and the maximum Bulk you can carry is reduced by 4.

Duration 1 minute.

Effect: Cognitive Mutagen (Lesser)

Olfactory Obfuscator (Lesser) common 9gp

Level: 3 | Type: consumable | Damage: 0

Traits: alchemical consumable elixir

Activate A Interact

⚔️

This frothing fluid causes the drinker's body to exude trace odor absorbing oils. For 10 minutes after drinking this elixir, your scent is nearly unnoticeable.

Creatures with imprecise scent don't detect you with that sense unless they Seek for you, and you are concealed from creatures that perceive you with precise scent. You gain a +4 item bonus against attempts to Seek you by creatures using only scent-based senses; if they use any other senses as well, the bonus doesn't apply.

Bravo's Brew (Lesser) common 7gp

Level: 2 | Type: consumable | Damage: 0

Traits: alchemical consumable elixir mental

Activate A (manipulate)

⚔️

This flask of foaming beer grants courage. For the next hour after drinking this elixir, you gain a +1 item bonus to Will saves, or +2 when attempting Will saves against fear.

Effect: Bravo's Brew

Potion of Acid Retaliation (Lesser) common 12gp

Level: 3 | Type: consumable | Damage: 0

Traits: consumable magical potion

Activate 1 (manipulate)

⚔️

For 1 minute after drinking a potion of acid retaliation, you glow with a faint aura of acid energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes acid damage.

The aura deals 1d4 acid damage.

Anticorrosion Oil common 6gp

Level: 2 | Type: consumable | Damage: 0

Traits: consumable magical oil

Activate 1 (manipulate)

⚔️

You can coat objects of 6 Bulk or less with anticorrosion oil. For 24 hours, the object takes half damage from acid and from all effects that specifically cause it to rust or corrode, such as contact with an ore louse's saliva.

Qat common 4sp

Level: 0 | Type: consumable | Damage: 0

Traits: alchemical consumable drug ingested poison

Activate 1 Interact

⚔️

The save for addiction to qat is @Check[fortitude|dc:14|name:Qat Addiction|showDC:owner], but the maximum addiction stage of qat never progresses beyond stage 1.

Saving Throw @Check[fortitude|dc:14|showDC:owner]

Onset 10 minutes

Maximum Duration 8 hours

Stage 1 +1 item bonus to Reflex saves (10 minutes)

Effect: Qat (Stage 1)

Stage 2 Stupefied{Stupefied 1} (1 hour)

Shiver common 10gp

Level: 3 | Type: consumable | Damage: 0

Traits: alchemical consumable drug ingested poison

A compound produced from the hallucinogenic venom of certain spiders, shiver is common in black markets. The addiction to shiver has the virulent trait.

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Activate A Interact (Ingested)

Saving Throw @Check[fortitude|dc:19]

Maximum Duration 4 hours

Stage 1 whenever you become Frightened, reduce that condition's value by 1 (10 minutes)

Stage 2 Clumsy{Clumsy 2} (1 hour)

Stage 3 asleep (1 hour)

Darkening Poison common 5gp

Level: 0 | Type: consumable | Damage: 0

Traits: consumable

Many calignis keep several doses of darkening poison, an uncommon injury poison made from Darklands spider venom, on hand to incapacitate foes.

⚔️

Saving Throw @Check[fortitude|dc:16]

Maximum Duration 6 rounds

⚔️

Stage 1 1d6 poison (1 round)

Stage 2 1d6 poison and creatures you can see only with darkvision are Concealed from you (1 round)

Stage 3 1d6 poison and creatures you can see only with darkvision are Hidden from you (1 round).

Oil (1 pint) common 1sp

Level: 0 | Type: consumable | Damage: 0

You can use oil to fuel lanterns, but you can also set a pint of oil aflame and throw it. You must first spend an Interact action preparing the oil, then throw it with another action as a ranged attack. If you hit, it splatters on the creature or in a single 5-foot square you target. You must succeed at a @Check[flat|dc:10] for the oil to ignite successfully when it hits. If the oil ignites, the target takes 1d6 fire damage.

Witchwarg Elixir (Lesser) common 15gp

Level: 4 | Type: consumable | Damage: 0

Traits: alchemical consumable elixir

Activate 1 (manipulate)

⚔️

This elixir warms your core and improves your circulation. For 24 hours, you are protected from the effects of severe cold.

Energy Mutagen (Moderate) common 12gp

Level: 3 | Type: consumable | Damage: 0

Traits: alchemical consumable elixir mutagen polymorph

Activate A (manipulate)

⚔️

When created, this mutagen is attuned to one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen suffuses your body with energy that spills out whenever you attack. At higher levels, it can even grant you the ability to unleash the energy in controlled bursts.

Benefit You gain resistance 10 to the attuned energy type. Whenever you score a hit with a melee weapon, add [[/r 1d4]] damage of the attuned energy type.

Drawback You gain weakness 5 to the other three energy types.

Duration 10 minutes.

Effect: Energy Mutagen (Moderate)

Bendy-Arm Mutagen (Lesser) common 3gp

Level: 1 | Type: consumable | Damage: 0

Traits: alchemical consumable elixir mutagen polymorph

Activate 1 (manipulate)

⚔️

For 1 minute your limbs become extremely limber, letting you stretch and twist to extreme degrees at the cost of fine motor skills.

Benefit You gain a +1 item bonus to Acrobatics checks to Escape, Squeeze, and Tumble Through, and you increase your reach by 5 feet.

Drawback You take a –1 penalty to Athletics checks, Stealth checks, Thievery checks, and attack rolls, and a –1 penalty per damage die to all weapon and unarmed attack damage.

Effect: Bendy-Arm Mutagen (Lesser){Effect: Choker-Arm Mutagen (Lesser)}

Alcohol common 1sp

Level: 0 | Type: consumable | Damage: 0

Traits: alchemical consumable drug ingested poison

Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can't recover from the sickened condition from alcohol while affected.

If you fail a saving throw against alcohol other than initial saves, the affliction's stage doesn't increase; the only way to increase the stage of alcohol's affliction is to consume more alcohol.

⚔️

Activate A Interact (Ingested)

Saving Throw @Check[fortitude|dc:12]

Onset 10 minutes

Stage 1 +1 item bonus to saving throws against fear (10 minutes)

Stage 2 Off-Guard, +1 item bonus to saving throws against fear effects (10 minutes)

Stage 3 Clumsy{Clumsy 1}, off-guard, Stupefied{Stupefied 2} (10 minutes)

Stage 4 Clumsy{Clumsy 2} and Sickened{Sickened 2} (10 minutes)

Stage 5 clumsy 2, sickened 2, and stupefied 2 (10 minutes)

Stage 6 Unconscious (8 hours)

Stage 7 death

Blue Dragonfly Poison uncommon 7gp

Level: 3 | Type: consumable | Damage: 0

Traits: alchemical consumable ingested poison

Activate 1 (manipulate)

⚔️

Boggards brew a potent toxin made from blue dragonflies. Swampseers consume this mixture to awaken their divine powers, but the poison causes debilitating hallucinations in most other creatures.

Saving Throw @Check[fortitude|dc:17]

Onset 10 minutes

Maximum Duration 30 minutes

Stage 1 Dazzled (10 minutes)

Stage 2 dazzled and Frightened{Frightened 1} (10 minutes)

Stage 3 frightened 1 and Confused 1 (1 minute)

Burial Oil uncommon 10gp

Level: 3 | Type: consumable | Damage: 0

Traits: consumable magical oil

Activate 1 (manipulate)

⚔️

A pearlescent fluid, burial oil applied to a weapon grants the benefits of a Vitalizing rune for 1 minute.

Tables #

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People #

NameDescriptionAncestryStatus
Portia CherrycheeksOwner of The Royal Frog Potion ShopHalflingalive