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The Lazy Hammer

··9 mins

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Overview #

The Lazy Hammer is a notorious blacksmith shop located in the soot-choked industrial heart of Ashtown. While it serves as a primary source for weaponry and metalwork for the district’s laborers and mercenaries, it is perhaps better known for the eccentricities of its owner and its bizarre interior layout. The shop stands as a study in contradictions—a place of refined craftsmanship hidden beneath layers of industrial grime and seemingly useless refuse.

Atmosphere & Layout #

The shop’s interior is a labyrinthine nightmare for the uninitiated. Towering, precarious piles of “interesting junk”—ranging from rusted nails and shattered hilts to broken clockwork gears and bent spoons—fill every corner and spill across the floor.

  • The Hoard: The shop functions as a physical manifestation of Helen Cox’s obsessive hoarding. She believes that any item discarded today will be the exact thing needed tomorrow.

  • The Forge: At the center of this chaos is a highly efficient, professional forge where Helen utilizes her “light touch” to produce surprisingly elegant and deadly weaponry.

The Norgorberite Influence #

Though outwardly a legitimate business, the shop’s connection to its owner’s faith is evident to those who know where to look. As a follower of Norgorber, Helen ensures the shop is a place where secrets are kept and advantages are forged in shadows.

  • Discretion: The shop is a preferred stop for those requiring weapons that are difficult to trace or customized for clandestine use.

  • Hidden Stashes: It is whispered that beneath the piles of scrap metal lie hidden compartments containing more specialized, and perhaps illegal, alchemical and martial tools.

Notable Inventory #

While the shop carries standard adventuring gear, its true value lies in its specialized smithing:

  • Custom Blades: Helen is known for crafting weapons that blend Varisian flair with Ustalavic utility.

  • Repairs: Despite her “Lazy” moniker, her skill at restoring damaged artifacts is highly regarded, provided she can find the right “scrap” in her piles to fix them.

Current Inventory #

Nodachi common 6gp

Level: 0 | Type: weapon | Damage: 1d8 slashing

Traits: brace deadly-d12 reach

Also known as a zhanmadao, the exceptionally long blade of the nodachi is designed to neutralize enemy mounts and counter the advantages of cavalry units. Its shape and size make it somewhat impractical for close combat but highly effective against charging opponents.

Liuyedao common 3gp

Level: 0 | Type: weapon | Damage: 1d4 slashing

Traits: agile deadly-d4 finesse sweep versatile-p

The liuyedao, or willow-leaf saber, is a common, one-handed military saber with a moderately curved blade designed for slashing and chopping attacks.

Longspear common 5sp

Level: 0 | Type: weapon | Damage: 1d8 piercing

Traits: reach

This very long spear, sometimes called a pike, is purely for thrusting rather than throwing. Used by many soldiers and city watch for crowd control and defense against charging enemies, it must be wielded with two hands.

Adze common 1gp

Level: 0 | Type: weapon | Damage: 1d10 slashing

Traits: forceful grippli sweep

A common cutting tool, an adze resembles an axe—but the cutting edge is horizontal, rather than vertical. The adze's shape makes it popular among woodworkers, and tripkee builders often use them to construct their treetop homes. The tool also serves as an effective weapon, due in part to the immense strength required to swing it.

Skunk Bomb (Lesser) common 4gp

Level: 1 | Type: weapon | Damage: 1d4 poison

Traits: alchemical bomb consumable olfactory poison splash

Activate 1 Strike

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Skunk bombs are made from the concentrated odors of xulgaths, hezrous, and other creatures with natural or supernatural stench. The bomb deals 1d4 poison damage and 1 poison splash damage. Any creature hit by the bomb or in its splash area must attempt a @Check[fortitude|dc:15] saving throw. Creatures in the splash area treat the results of their saving throw as one step better.

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Critical Success The target is unaffected.

Success The target is Sickened{Sickened 1}.

Failure The target is sickened 1 and Slowed{Slowed 1} while sickened.

Critical Failure The target is Blinded for 1 round, Sickened{Sickened 2}, and slowed 1 while sickened.

Creatures sickened by the bomb emit an odor that lasts 10 minutes after the sickened condition ends (or 1 hour if they were also blinded). The odor can be removed or neutralized by using prestidigitation or similar magic or by spending 10 minutes scrubbing with ample soap and water. While the odor lasts, creatures within 30 feet can smell the target, enabling even those with a weak sense of smell to detect its presence, and all creatures gain a +1 item bonus to Track the affected creature for as long as it has the odor. A creature that has imprecise or precise scent doubles the range at which it can detect the target using this scent.

Acid Flask (Lesser) common 3gp

Level: 1 | Type: weapon | Damage: 1 acid

Traits: acid alchemical bomb consumable splash

Activate A Strike

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This flask filled with corrosive acid deals 1 acid damage, 1d6 persistent acid damage, and 1 acid splash damage.

Bastion Plate common 33gp

Level: 2 | Type: armor | Damage: 0

Traits: bulwark entrench-melee hindering

This cumbersome and sturdy plate armor has fluting and additional protection built into the cuirass, helm, pauldrons, and vambraces. Bastion plate was invented for protection in combat tournaments meant to be sporting rather than lethal.

Alchemical Gauntlet common 10gp

Level: 1 | Type: weapon | Damage: 1d4 bludgeoning

Traits: agile alchemical free-hand

An alchemical gauntlet emits small alchemical detonations when it makes contact with a foe. As an Interact action, you can place a bomb into a metal bracket near the wrist of the gauntlet. The bomb must be one that deals energy damage, such as an acid flask, alchemist's fire, blasting stone, bottled lightning, or frost vial. The next three attacks made with the gauntlet deal 1d4 damage of the bomb's damage type in addition to the gauntlet's normal damage. If the second and third attacks aren't all made within 1 minute of the first attack, the bomb's energy is wasted. These attacks never deal splash damage or other special effects of the bomb and aren't modified by any abilities that add to or modify a bomb's effect.

Morningstar common 1gp

Level: 0 | Type: weapon | Damage: 1d6 bludgeoning

Traits: versatile-p

This weapon has a short shaft ending in a metal ball studded with spikes.

Arbalest common 8gp

Level: 0 | Type: weapon | Damage: 1d10 piercing

Traits: backstabber

This large and well-made crossbow requires some training to use effectively, but it's assembled with a cutting-edge firing mechanism that maximizes its speed, power, and accuracy.

Scimitar common 1gp

Level: 0 | Type: weapon | Damage: 1d6 slashing

Traits: forceful sweep

This one-handed curved blade is sharp on one side.

Shield Spikes common 5sp

Level: 0 | Type: weapon | Damage: 1d6 piercing

Traits: attached-to-shield

These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.

Sapling Shield (Minor) common 57gp

Level: 3 | Type: shield | Damage: 0

Traits: magical

This surprisingly weighty, though well-balanced, wooden buckler (Hardness 3, HP 24, and BT 12) is emblazoned with the image of a sapling. The sapling withers as the shield takes damage.

Activate 1 (concentrate)

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Effect The buckler expands, with the sapling image growing into a mighty oak tree. The buckler becomes a tower shield, gaining the corresponding AC bonus, Speed penalty, and ability to Take Cover. It keeps the same Hit Points and Broken Threshold, but its Hardness and Bulk increase by 2 in this form. The shield remains in this form until you Activate it again to revert it to a buckler.

Bec de Corbin common 4gp

Level: 0 | Type: weapon | Damage: 1d8 piercing

Traits: razing reach shove versatile-b

A bec de corbin is a spiked polearm that uses a hammer head to help balance the spike. The hammer portion can be used as a secondary striking surface, while the spike or fluke is specially designed to punch through armor and shields.

Harpoon common 1gp

Level: 0 | Type: weapon | Damage: 1d8 piercing

Traits: tethered thrown

Often used for hunting exceptionally large aquatic creatures, the harpoon is similar to a javelin but features a barbed head and rope tether so it (or the corpse it's attached to) can be easily retrieved.

War Flail common 2gp

Level: 0 | Type: weapon | Damage: 1d10 bludgeoning

Traits: disarm sweep trip

This large flail has a long shaft connected to a shorter piece of stout wood or metal that's sometimes inlaid with spikes.

Salvo Shield common 6gp

Level: 0 | Type: shield | Damage: 0

Traits: deflecting-physical-ranged

This specialized steel shield features an outer layer of angled wooden or steel plates, which help deflect or redirect incoming ranged projectiles but don't offer any additional protection against melee weapons.

Blasting Stone (Moderate) common 10gp

Level: 3 | Type: weapon | Damage: 2d4 sonic

Traits: alchemical bomb consumable sonic splash

Activate 1 Strike

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When this pebble hits a creature or a hard surface, it explodes with a deafening bang. A blasting stone deals 2d4 sonic damage and 2 sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a @Check[fortitude|dc:20|name:Moderate Blasting Stone|showDC:all] saving throw with the listed DC or be Deafened until the end of its next turn. You gain a +1 item bonus to attack rolls.

Whip common 1sp

Level: 0 | Type: weapon | Damage: 1d4 slashing

Traits: disarm finesse nonlethal reach trip

This long strand of thick leather, often braided, delivers a painful but nonlethal slash at a distance, usually accompanied by a distinctive cracking sound.

Dancer's Spear common 3gp

Level: 0 | Type: weapon | Damage: 1d6 piercing

Traits: backswing finesse reach sweep versatile-b

Traditionally a favored weapon in Molthune for settling disputes between military leaders, the dancer's spear has seen a recent resurgence in popularity in the neighboring kingdom of Nirmathas, largely due to its effectiveness at striking down attacking skeletons and other undead from a relatively safe distance. A dancer's spear has a 7-foot-long wooden haft capped with a triangular metal blade at one end, counterbalanced on the other end with a reinforced metal sleeve that, in a pinch, can be used as an effective striking surface.

Tables #

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People #

NameDescriptionAncestryStatus
Helen CoxOwner of the The Lazy HammerHumanalive