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Clocs Curios

··12 mins

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Overview #

Cloc’s Curios is an eclectic magic and novelty shop located in the heart of the Ashtown district in Caliphas. Known for its bizarre mix of clockwork technology, obscure magical items, and dangerous alchemical goods, it serves as a primary outfitter for adventurers brave (or desperate) enough to shop in the city’s soot-choked industrial quarter.

Atmosphere & Trade #

Situated amidst the grinding gears and smog of Ashtown, Cloc’s Curios reflects the chaotic nature of its surroundings. The shop specializes in the weird and the specific, stocking items that bridge the gap between magic and engineering. It is one of the few places in Ustalav where one might find a clockwork gadget sitting on a shelf next to a necromantic scroll.

Current Inventory #

Adaptive Cogwheel common 5gp

Level: 2 | Type: consumable | Damage: 0

Traits: consumable magical talisman

Usage affixed to a firearm

Activate f (concentrate)

Requirements You're wielding the affixed firearm.

⚔️

This tiny copper gear is attached to the side of a firearm with a matching bolt or pin. When you activate it, the affixed weapon magically transfigures itself into the form of any simple or martial firearm to which you have access, harmlessly ejecting any contained ammunition in the process. Any runes or attached items present on the affixed weapon remain active unless incompatible with its new form, in which case they're suppressed for the duration of the transformation. The effect lasts until the beginning of your next turn.

Wand of Crushing Leaps common 80gp

Level: 4 | Type: consumable | Damage: 0

Traits: magical wand

This supple, light wooden wand drifts to the ground like a feather or leaf when dropped, landing unharmed. A thin coil of metal wraps around the wand's handle.

⚔️

Activate Cast a Spell

Frequency once per day, plus overcharge

Effect You cast Jump, but can jump up to 60 feet. When you land you shatter the ground, making each creature in a @Template[emanation|distance:5] Off-Guard until the start of its next turn. In addition, the space you land in and all squares in the emanation become difficult terrain for 1 minute.

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Craft Requirements Supply a casting of 1st-rank Jump.

Sextant of the Night common 95gp

Level: 4 | Type: equipment | Damage: 0

Traits: magical

This finely wrought sextant is made from silver with several onyx mirrors and shades made from thin sets of crystal glass. A fine spyglass made of silver is affixed to the frame; removing the spyglass destroys the sextant. By all appearances, the sextant shouldn't function, as the shades and mirrors are swapped, but when you look through the spyglass, you see a night sky during the day and the sun during the night, as if day and night were inverted. When you use the sextant, you gain a +1 item bonus to Survival checks, which increases to a +2 item bonus when you Sense Direction.

Spellstrike Ammunition (Type I) common 12gp

Level: 3 | Type: ammo | Damage: 0

Traits: consumable magical

Ammunition any

Activate 2 Cast a Spell

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Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell into the ammunition. The spell must be of a spell rank the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost.

The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC. Combine the Strike and spell's damage for the purpose of resistances and weaknesses.

The maximum rank of spell the ammunition can hold determines its item level and Price.

Maximum Spell Rank 1st

Stumbling Fulu common 10gp

Level: 3 | Type: consumable | Damage: 0

Traits: consumable fulu magical

Duration 1 hour

The kitsune who first created a stumbling fulu advised the user to tuck the fulu under the target's belt for maximum effect. When the creature to which the fulu is affixed completes a Stride action, the creature must attempt a @Check[reflex|dc:17] save. On a failure, some element of the armor the fulu is affixed to comes undone, making the wearer Clumsy{Clumsy 1}. On a critical failure, the target falls Prone and is Clumsy{Clumsy 2}. The clumsy condition remains until the target takes a total of 1 Interact action, plus 1 additional Interact action per value of the clumsy condition above 1, to properly reclothe itself. Once the fulu activates, it burns up, its magic lasting only as long as the conditions it has imposed.

Dischoran Rubble common 18gp

Level: 4 | Type: consumable | Damage: 0

Traits: catalyst consumable magical

Activate Cast a Spell (add 1 action)

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Rock fragments exposed to any dischoran's sonic blasts can sometimes retain a portion of the attack's energy, trembling slightly whenever they are touched. When you cast Noise Blast using a piece of dischoran rubble, the cacophony reverberates through the targets' forms for 1 round. If a creature that failed or critically failed its initial saving throw moves 10 feet or more on their next turn, it takes an additional 2d10 sonic damage.

Kirin Echo Chime common 5gp

Level: 2 | Type: consumable | Damage: 0

Traits: catalyst consumable magical

Activate Cast a Spell (add 1 action)

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The echo of kirin's song can be captured within this small glass chime, which shatters and calls up a meandering breeze of its own when rung. Adding this catalyst to a Gust of Wind spell causes any flying creatures that would be pushed by the spell's effects to be pushed 30 feet in a direction of your choice, rather than 30 feet in the direction of the spell.

Feather Token (Puddle) common 8gp

Level: 3 | Type: consumable | Damage: 0

Traits: consumable magical

When activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.

Healing Potion (Minor) common 4gp

Level: 1 | Type: consumable | Damage: 0

Traits: consumable healing magical potion vitality

Activate A (manipulate)

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A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain 1d8 healing Hit Points.

Moonlit Spellgun (Minor) common 7gp

Level: 2 | Type: consumable | Damage: 0

Traits: attack consumable fire light magical spellgun

Activate 2 Strike

⚔️

Elegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it's often carried by hunters of werecreatures and vampires. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun emits a silvery ray of pure moonlight that deals fire damage depending on its type. The spellgun's damage is treated as silver for the purposes of weaknesses, resistances, and the like.

⚔️

Critical Success The target takes double damage and is Dazzled until the start of your next turn. If it has a weakness to silver or a resistance that can be bypassed by silver, it's also Enfeebled{Enfeebled 1} for 1 minute.

Success The target takes full damage and is dazzled until the start of your next turn.

The damage is @Damage[1d8[fire]|options:damage:material:silver]{1d8 fire damage} at night, or @Damage[1d6[fire]|options:damage:material:silver]{1d6 fire damage} at other times.

Marvelous Miniature (Ladder) common 3gp

Level: 1 | Type: consumable | Damage: 0

Traits: consumable expandable magical

Activate 1 (manipulate)

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Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description.

⚔️

When activated, this miniature transforms permanently into a 20-foot-long wooden ladder.

Manacles of Persuasion uncommon 45gp

Level: 3 | Type: equipment | Damage: 0

Traits: magical nonlethal

These sturdy, average manacles are connected by a thick iron chain that is much heavier than its appearance suggests at a glance. Followers of Zon-Kuthon sometimes employ manacles of persuasion against captured enemies and spies. When the manacles are locked around an immobilized creature's wrists, they begin to sap the life out of the victim, dealing 2 void damage per hour until the creature falls unconscious. The effect is nonlethal, so the damage doesn't cause the creature to become dying. While the creature is unconscious, the manacles deal no damage and allow the creature to recover Hit Points normally to a maximum of 10 Hit Points, at which point the manacles begin to deal damage once more. The manacles have no effect on a creature that is not immobilized.

Chilled Fire Noodles uncommon 3gp

Level: 1 | Type: consumable | Damage: 0

Traits: consumable magical

Activate 3 (manipulate)

Access Tian Xia origin

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These cool noodles are served with dark fermented sauces and vinegars before finally being tossed with spicy chili oil.

When you consume the noodles, you temporarily ignore the -1 status penalty to AC and saving throws caused by the Fatigued condition for 1 hour.

Life-Boosting Oil (Lesser) uncommon 12gp

Level: 3 | Type: consumable | Damage: 0

Traits: consumable healing magical oil

Activate 1 (manipulate)

⚔️

When you apply sticky, stinging life-boosting oil, you gain fast healing 3 that starts the first time you take damage while the oil lasts. Once the fast healing starts, the oil remains effective for 4 rounds. However, the oil lasts only 8 hours, whether it provides fast healing or not.

Effect: Life-Boosting Oil

Shacklebreaker uncommon 100gp

Level: 4 | Type: equipment | Damage: 0

Traits: invested magical

This bracelet has three charms depicting a dagger, a shield, and a rose. While wearing this bracelet, you gain a +1 item bonus to Thievery checks. Whenever you roll a success to free someone from manacles, it counts as two successes (three on a critical success).

Activate—No Chains r (manipulate)

⚔️

Frequency once per day

Trigger A creature attempts to Grapple you

Requirements You are aware of the creature and aren't Off-Guard

⚔️

Effect The bracelet yanks your body in one direction, attempting to throw off your attacker's grip. You gain a +1 circumstance bonus to your Fortitude DC against the triggering Grapple.

Cloud Buns uncommon 17gp

Level: 4 | Type: consumable | Damage: 0

Traits: consumable magical

Activate 1 (manipulate)

Access Tian Xia origin

⚔️

White, pillowy dough surrounds an interior containing minced meats, spices, and herbs. The dough is steamed with elemental magic to make it light and airy while keeping the meaty center moist.

When you consume a bun, a set of small clouds form around your feet that grant you a fly Speed of 30 feet or your speed, whichever is lower, for 1 round.

Effect: Cloud Buns

Necrotic Cap (Lesser) uncommon 18gp

Level: 4 | Type: consumable | Damage: 0

Traits: catalyst consumable magical

Activate Cast a Spell (add 1 action)

⚔️

You can use this slimy, rotting mushroom as a spell catalyst when you cast an Acid Grip spell by tapping it against the target, causing the mushroom to release a cloud of necrotic spores. When you do, acid grip loses the acid trait, gains the fungus trait, and all acid damage the spell deals becomes void damage. On a hit, the target additionally gains the Enfeebled{Enfeebled 1} and Sickened{Sickened 1} conditions as the spores consume their flesh. As long as the target is taking persistent void damage, they can't reduce the value of their sickened condition below 1.

Effect: Necrotic Cap

Deteriorating Dust uncommon 15gp

Level: 4 | Type: consumable | Damage: 0

Traits: consumable magical

Contained in a specially enchanted small leather or hide sack, deteriorating dust is a potent caustic agent and a prized item among Rovagug's more discreet followers.

Activate 2 Interact

⚔️

Effect You sprinkle the deteriorating dust over an unattended Medium or smaller object. The dust quickly fades to a transparent color and the object immediately begins to rust, melt, or otherwise fall apart. For the listed time, the object takes constant damage; if the object has a Hardness, then the dust gradually reduces the object's Hardness instead. If the deteriorating dust is still active after the object's Hardness is reduced to 0, it deals damage to the object as previously described. If the object survives, reduced Hardness returns after the dust's duration expires, but any damage remains.

The affected object takes 1 damage per 3 hours (8 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 3 days.

Tearaway Paper Doll uncommon 11gp

Level: 3 | Type: consumable | Damage: 0

Traits: consumable magical

Activate 1 (concentrate, manipulate)

⚔️

A humanoid shape has been cut out of a single sheet of colored paper with a face and clothes drawn on. The face looks slightly worried, as if the doll knows what it was made for. You hold up the paper doll in two hands and rip it half, focusing your thoughts on a creature within 20 feet that you can see. That creature takes 3d6 slashing damage (@Check[fortitude|dc:18|basic] save) as the tears of the paper doll are mimicked on its body.

Anointing Oil uncommon 18gp

Level: 4 | Type: consumable | Damage: 0

Traits: consumable magical oil

Carried by many Knights of Lastwall, this amber-colored, fragrant-smelling oil is meant to prevent those who fall in battle from rising as undead. Applying anointing oil to a corpse casts Peaceful Rest on it. The effects last for 24 hours.

The oil is repugnant to the undead. An undead creature that touches a corpse treated with this oil is Enfeebled{Enfeebled 1} until the contact is broken or the oil's effect wears off.

Tables #

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People #

NameDescriptionAncestryStatus
Cloc MilksaltOwner of Clocs CuriosGoblinalive