Clocs Curios
Table of Contents

Overview #
Cloc’s Curios is an eclectic magic and novelty shop located in the heart of the Ashtown district in Caliphas. Known for its bizarre mix of clockwork technology, obscure magical items, and dangerous alchemical goods, it serves as a primary outfitter for adventurers brave (or desperate) enough to shop in the city’s soot-choked industrial quarter.
Atmosphere & Trade #
Situated amidst the grinding gears and smog of Ashtown, Cloc’s Curios reflects the chaotic nature of its surroundings. The shop specializes in the weird and the specific, stocking items that bridge the gap between magic and engineering. It is one of the few places in Ustalav where one might find a clockwork gadget sitting on a shelf next to a necromantic scroll.
Current Inventory #
Healing Potion (Minor)
common
4gp
Level: 1 | Type: consumable | Damage: 0
Activate A (manipulate)
A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain 1d8 healing Hit Points.
Feather Token (Bird)
common
8gp
Level: 3 | Type: consumable | Damage: 0
Each feather token appears to be a simple feather from some exotic bird. The feather's shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description.
Activate A Interact
When activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified.
Bioluminescent Stripes
common
10gp
Level: 1 | Type: equipment | Damage: 0
A line of glands embedded in your skin secretes a chemical that glows when it interacts with the air. As a single action, you can activate your bioluminescent stripes to glow with a bright light in a 20-foot radius and dim light for the next 20 feet. While you are glowing, you can't be Undetected and you take a –4 item penalty to Stealth checks to Hide and Sneak. You can Dismiss the glow as a free action.
Shining Hackle
common
80gp
Level: 4 | Type: equipment | Damage: 0
Some troops wear this plume of short feathers in their hats as part of a formal uniform, but the soft glow emanating from it can be useful elsewhere. While wearing the shining hackle, you gain a +1 item bonus to Perception checks based on sight, but you also take a –1 item penalty to your Stealth checks.
Activate—Glowing Hackle 1 (concentrate, light)
Effect Your shining hackle glows even brighter, shedding bright light in a 20-foot radius (and dim light for the next 20 feet). This effect lasts until you Dismiss it.
Dragon Turtle Scale
common
13gp
Level: 4 | Type: consumable | Damage: 0
Activate A (concentrate)
Requirements You're trained in Athletics
This shimmering green scale is usually attached to a golden clasp or chain.
When you activate the scale, for 1 minute you gain a swim Speed equal to half your land Speed.
Effect: Dragon Turtle Scale
Five-Feather Wreath
common
90gp
Level: 4 | Type: equipment | Damage: 0
Identical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating this item is +8, and the spell DC is 18.
- Armor You gain a +1 item bonus to Acrobatics checks and resistance 2 to falling damage.
- Weapon After you cast an air spell by Activating the wreath, you can Fly 5 feet as a single action, or you can Fly 10 feet as a free action if the spell you cast wasn't a cantrip. This must be your next action, and if you don't have a fly Speed, you must end the flight on solid ground or fall.
Effect: Five-Feather Wreath - Armor
Activate Cast a Spell
Effect You cast Gale Blast.
Champion's Laurels (Amateur)
uncommon
6gp
Level: 2 | Type: consumable | Damage: 0
Activate f (concentrate)
Trigger You are about to roll an Acrobatics or Athletics check, and you are trained or better in the skill
Requirements You can perceive at least 12 allies or friendly bystanders encouraging you.
This elegant crown of laurels can be worn on the head, atop a helmet, or even wrapped around the neck as a torc, signaling the wearer's athletic achievements in a past competition. When you Activate the laurels, you draw strength from your adoring crowd and gain a +1 status bonus to the triggering check. If you critically succeed at the check, you gain 2 temporary Hit Points that last for 1 minute.
Pathfinder's Coin
uncommon
30gp
Level: 2 | Type: equipment | Damage: 0
This coin usually resembles ancient currency. An intricate matrix of gold and platinum wires inside the coin causes it to float an inch in the air and spin if placed on a wayfinder.
Activate A command
Requirements The coin is levitating above a Wayfinder
Effect You give the coin a message of 25 words or fewer. The message repeats in your voice the next time the coin is floated above a wayfinder. A Pathfinder's coin can hold only one message at a time, and it replays its message only once.
Fortifying Pebble
uncommon
13gp
Level: 4 | Type: consumable | Damage: 0
Usage affixed to armor, shield, or weapon
Activate F envision
Trigger The affixed object would take damage
This small pebble is strangely dense and surprisingly durable, affixed to an object by a sturdy steel chain. When you activate the pebble, the affixed object takes 10 less damage.
Kin-Warding
uncommon
52gp
Level: 3 | Type: equipment | Damage: 0
A kin-warding clan dagger can deflect attacks aimed at your allies. When you use the weapon's parry trait, you can point the clan dagger at an adjacent ally instead of defending yourself, creating a shield of runes around them. The runic barrier grants your ally the weapon's circumstance bonus to AC, but you do not gain the bonus yourself.
Psychopomp Mask
uncommon
5gp
Level: 1 | Type: equipment | Damage: 0
These minor magic items are painted to resemble your face, or some metaphorical depiction thereof, to encourage the ushers of death to take the mask in your place. If you begin your turn with a dying value of 3 or greater, instead of making your recovery check, you lose the dying condition but remain unconscious at 0 Hit Points. The mask then cracks in half and is destroyed. The psychopomps won't be so easily fooled again-you are temporarily immune to the effects of any psychopomp mask for 1 year.
Necrotic Cap (Lesser)
uncommon
18gp
Level: 4 | Type: consumable | Damage: 0
Activate Cast a Spell (add 1 action)
You can use this slimy, rotting mushroom as a spell catalyst when you cast an Acid Grip spell by tapping it against the target, causing the mushroom to release a cloud of necrotic spores. When you do, acid grip loses the acid trait, gains the fungus trait, and all acid damage the spell deals becomes void damage. On a hit, the target additionally gains the Enfeebled{Enfeebled 1} and Sickened{Sickened 1} conditions as the spores consume their flesh. As long as the target is taking persistent void damage, they can't reduce the value of their sickened condition below 1.
Effect: Necrotic Cap
Crushing
uncommon
50gp
Level: 3 | Type: equipment | Damage: 0
Weapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this weapon, your target becomes Clumsy{Clumsy 1} and Enfeebled{Enfeebled 1} until the end of your next turn.
Effect: Crushing
Camp Shroud (Minor)
uncommon
15gp
Level: 4 | Type: consumable | Damage: 0
Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a @Template[emanation|distance:10] from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen.
A creature outside the area that uses the Seek action or Search activity to examine the area or look for smoke and light coming from that direction can attempt a @Check[perception|dc:18|traits:action:seek] check to disbelieve the illusion.
Parchment of Secrets
uncommon
8gp
Level: 3 | Type: consumable | Damage: 0
Access Member of a secret society
This parchment is crafted with illusion magic, allowing for the transfer of secret messages. You can fill the parchment with the usual amount of text, encoding your secret message within the innocuous message.
Activate—Hide Message 1 minute (manipulate)
Effect You tap the letters of your secret message one at a time, causing the letters to glow momentarily before fading to their standard ink color, and a symbol of your choice appears at the corner of the page. The next time someone taps the symbol with a writing instrument, the chosen letters glow again, revealing the secret message, and then the power of the parchment is spent.
Pillow Shield
uncommon
80gp
Level: 4 | Type: shield | Damage: 0
The shield's blue enameled face is cool to the touch, and displays the moon's current phase at night. When you lay your head on the reverse side of this steel shield, it becomes as pliant and supportive as the best pillows. If you complete a period of rest using the pillow shield, you can choose to transfer your recovery to the shield. Instead of recovering a number of Hit Points after resting, the shield is restored an equal number of Hit Points instead.
| Hardness | HP | BT |
|---|---|---|
| 6 | 36 | 18 |
Activate 2 command, envision
Frequency once per day
Effect The shield creates an area of vigilance. It casts Alarm centered on itself; you decide whether it creates a mental alarm or an audible alarm. The alarm goes off at the end of the spell's duration or when triggered as normal, whichever comes first.
Spore Shephard's Staff
uncommon
100gp
Level: 4 | Type: weapon | Damage: 1d4 bludgeoning
This staff is constructed from a magically grown amanita mushroom, with a shaft that spreads into a bright red cap speckled in white. While wielding the staff you gain a +2 circumstance bonus to Nature checks to identify fungus.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrip Puff of Poison
- 1st Protector Tree (resembles giant mushroom, not a tree), Summon Plant or Fungus (fungus only)
Craft Requirements Supply one casting of all listed levels of all listed spells.
Wordreaper
uncommon
55gp
Level: 3 | Type: weapon | Damage: 1d4 slashing
The blade of this +1 sickle is engraved to look like the curving feather of a particularly elaborate quill. The wooden handle has a pen nib at the base. You can use the wordreaper's handle as an ink pen and it never runs out of ink.
Activate 3 Interact
Frequency once per day
Effect You use the wordreaper to inscribe the words "read by" and your name inside a non-magical literary work (such as a non-magical book, scroll, or play). You immediately gain cursory knowledge of the literary work as though you had skimmed it for 5 minutes.
Quick Wig
uncommon
30gp
Level: 2 | Type: equipment | Damage: 0
A quick wig magically conceals your natural hair while worn, eliminating the need to braid or pin your hair beneath it. In addition, your facial hair and eyebrows change color to match the wig while you wear it. When used as part of a Deception check to Impersonate to go unrecognized by changing your hair, you no longer require a disguise kit, you gain a +1 item bonus on the check, and you reduce the time to create the disguise from 10 minutes to 5 minutes. You still need a disguise kit and the full time if you're using cosmetics and other props to change other aspects of your disguise or Impersonating a specific person, and the wig only provides its item bonus when Impersonating a specific person if that person's hair color and style match the wig's. Quick wigs detangle themselves while not in use.
Soft-Landing
uncommon
60gp
Level: 3 | Type: equipment | Damage: 0
This item creates a small cushion of air that catches you when you fall. You treat falls as 10 feet shorter.
Activate r envision
Frequency once per day
Trigger You begin to fall
Effect You gain the effects of Gentle Landing for 1 minute or until you stop falling, whichever comes first.
Tables #
People #
| Name | Description | Ancestry | Status |
|---|---|---|---|
| Cloc Milksalt | Owner of Clocs Curios | Goblin | alive |