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Clocs Curios

··12 mins

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Overview #

Cloc’s Curios is an eclectic magic and novelty shop located in the heart of the Ashtown district in Caliphas. Known for its bizarre mix of clockwork technology, obscure magical items, and dangerous alchemical goods, it serves as a primary outfitter for adventurers brave (or desperate) enough to shop in the city’s soot-choked industrial quarter.

Atmosphere & Trade #

Situated amidst the grinding gears and smog of Ashtown, Cloc’s Curios reflects the chaotic nature of its surroundings. The shop specializes in the weird and the specific, stocking items that bridge the gap between magic and engineering. It is one of the few places in Ustalav where one might find a clockwork gadget sitting on a shelf next to a necromantic scroll.

Current Inventory #

Healing Potion (Minor) common 4gp

Level: 1 | Type: consumable | Damage: 0

Traits: consumable healing magical potion vitality

Activate A (manipulate)

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A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain 1d8 healing Hit Points.

Feather Token (Bird) common 8gp

Level: 3 | Type: consumable | Damage: 0

Traits: consumable magical

Each feather token appears to be a simple feather from some exotic bird. The feather's shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description.

Activate A Interact

When activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified.

Bioluminescent Stripes common 10gp

Level: 1 | Type: equipment | Damage: 0

Traits: graft invested light magical

A line of glands embedded in your skin secretes a chemical that glows when it interacts with the air. As a single action, you can activate your bioluminescent stripes to glow with a bright light in a 20-foot radius and dim light for the next 20 feet. While you are glowing, you can't be Undetected and you take a –4 item penalty to Stealth checks to Hide and Sneak. You can Dismiss the glow as a free action.

Shining Hackle common 80gp

Level: 4 | Type: equipment | Damage: 0

Traits: invested magical

Some troops wear this plume of short feathers in their hats as part of a formal uniform, but the soft glow emanating from it can be useful elsewhere. While wearing the shining hackle, you gain a +1 item bonus to Perception checks based on sight, but you also take a –1 item penalty to your Stealth checks.

Activate—Glowing Hackle 1 (concentrate, light)

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Effect Your shining hackle glows even brighter, shedding bright light in a 20-foot radius (and dim light for the next 20 feet). This effect lasts until you Dismiss it.

Dragon Turtle Scale common 13gp

Level: 4 | Type: consumable | Damage: 0

Traits: consumable magical talisman

Activate A (concentrate)

Requirements You're trained in Athletics

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This shimmering green scale is usually attached to a golden clasp or chain.

When you activate the scale, for 1 minute you gain a swim Speed equal to half your land Speed.

Effect: Dragon Turtle Scale

Five-Feather Wreath common 90gp

Level: 4 | Type: equipment | Damage: 0

Traits: air magical spellheart

Identical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating this item is +8, and the spell DC is 18.

  • Armor You gain a +1 item bonus to Acrobatics checks and resistance 2 to falling damage.
  • Weapon After you cast an air spell by Activating the wreath, you can Fly 5 feet as a single action, or you can Fly 10 feet as a free action if the spell you cast wasn't a cantrip. This must be your next action, and if you don't have a fly Speed, you must end the flight on solid ground or fall.

Effect: Five-Feather Wreath - Armor

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Activate Cast a Spell

Effect You cast Gale Blast.

Champion's Laurels (Amateur) uncommon 6gp

Level: 2 | Type: consumable | Damage: 0

Traits: consumable magical talisman

Activate f (concentrate)

Trigger You are about to roll an Acrobatics or Athletics check, and you are trained or better in the skill

Requirements You can perceive at least 12 allies or friendly bystanders encouraging you.

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This elegant crown of laurels can be worn on the head, atop a helmet, or even wrapped around the neck as a torc, signaling the wearer's athletic achievements in a past competition. When you Activate the laurels, you draw strength from your adoring crowd and gain a +1 status bonus to the triggering check. If you critically succeed at the check, you gain 2 temporary Hit Points that last for 1 minute.

Pathfinder's Coin uncommon 30gp

Level: 2 | Type: equipment | Damage: 0

Traits: illusion magical

This coin usually resembles ancient currency. An intricate matrix of gold and platinum wires inside the coin causes it to float an inch in the air and spin if placed on a wayfinder.

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Activate A command

Requirements The coin is levitating above a Wayfinder

Effect You give the coin a message of 25 words or fewer. The message repeats in your voice the next time the coin is floated above a wayfinder. A Pathfinder's coin can hold only one message at a time, and it replays its message only once.

Fortifying Pebble uncommon 13gp

Level: 4 | Type: consumable | Damage: 0

Traits: consumable magical talisman

Usage affixed to armor, shield, or weapon

Activate F envision

Trigger The affixed object would take damage

This small pebble is strangely dense and surprisingly durable, affixed to an object by a sturdy steel chain. When you activate the pebble, the affixed object takes 10 less damage.

Kin-Warding uncommon 52gp

Level: 3 | Type: equipment | Damage: 0

Traits: dwarf magical

A kin-warding clan dagger can deflect attacks aimed at your allies. When you use the weapon's parry trait, you can point the clan dagger at an adjacent ally instead of defending yourself, creating a shield of runes around them. The runic barrier grants your ally the weapon's circumstance bonus to AC, but you do not gain the bonus yourself.

Psychopomp Mask uncommon 5gp

Level: 1 | Type: equipment | Damage: 0

Traits: invested magical

These minor magic items are painted to resemble your face, or some metaphorical depiction thereof, to encourage the ushers of death to take the mask in your place. If you begin your turn with a dying value of 3 or greater, instead of making your recovery check, you lose the dying condition but remain unconscious at 0 Hit Points. The mask then cracks in half and is destroyed. The psychopomps won't be so easily fooled again-you are temporarily immune to the effects of any psychopomp mask for 1 year.

Necrotic Cap (Lesser) uncommon 18gp

Level: 4 | Type: consumable | Damage: 0

Traits: catalyst consumable magical

Activate Cast a Spell (add 1 action)

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You can use this slimy, rotting mushroom as a spell catalyst when you cast an Acid Grip spell by tapping it against the target, causing the mushroom to release a cloud of necrotic spores. When you do, acid grip loses the acid trait, gains the fungus trait, and all acid damage the spell deals becomes void damage. On a hit, the target additionally gains the Enfeebled{Enfeebled 1} and Sickened{Sickened 1} conditions as the spores consume their flesh. As long as the target is taking persistent void damage, they can't reduce the value of their sickened condition below 1.

Effect: Necrotic Cap

Crushing uncommon 50gp

Level: 3 | Type: equipment | Damage: 0

Traits: magical

Weapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this weapon, your target becomes Clumsy{Clumsy 1} and Enfeebled{Enfeebled 1} until the end of your next turn.

Effect: Crushing

Camp Shroud (Minor) uncommon 15gp

Level: 4 | Type: consumable | Damage: 0

Traits: consumable illusion magical

Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a @Template[emanation|distance:10] from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen.

A creature outside the area that uses the Seek action or Search activity to examine the area or look for smoke and light coming from that direction can attempt a @Check[perception|dc:18|traits:action:seek] check to disbelieve the illusion.

Parchment of Secrets uncommon 8gp

Level: 3 | Type: consumable | Damage: 0

Traits: consumable illusion magical

Access Member of a secret society

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This parchment is crafted with illusion magic, allowing for the transfer of secret messages. You can fill the parchment with the usual amount of text, encoding your secret message within the innocuous message.

Activate—Hide Message 1 minute (manipulate)

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Effect You tap the letters of your secret message one at a time, causing the letters to glow momentarily before fading to their standard ink color, and a symbol of your choice appears at the corner of the page. The next time someone taps the symbol with a writing instrument, the chosen letters glow again, revealing the secret message, and then the power of the parchment is spent.

Pillow Shield uncommon 80gp

Level: 4 | Type: shield | Damage: 0

Traits: magical

The shield's blue enameled face is cool to the touch, and displays the moon's current phase at night. When you lay your head on the reverse side of this steel shield, it becomes as pliant and supportive as the best pillows. If you complete a period of rest using the pillow shield, you can choose to transfer your recovery to the shield. Instead of recovering a number of Hit Points after resting, the shield is restored an equal number of Hit Points instead.

HardnessHPBT
63618
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Activate 2 command, envision

Frequency once per day

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Effect The shield creates an area of vigilance. It casts Alarm centered on itself; you decide whether it creates a mental alarm or an audible alarm. The alarm goes off at the end of the spell's duration or when triggered as normal, whichever comes first.

Spore Shephard's Staff uncommon 100gp

Level: 4 | Type: weapon | Damage: 1d4 bludgeoning

Traits: magical staff two-hand-d8

This staff is constructed from a magically grown amanita mushroom, with a shaft that spreads into a bright red cap speckled in white. While wielding the staff you gain a +2 circumstance bonus to Nature checks to identify fungus.

Activate Cast a Spell

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Effect You expend a number of charges from the staff to cast a spell from its list.

  • Cantrip Puff of Poison
  • 1st Protector Tree (resembles giant mushroom, not a tree), Summon Plant or Fungus (fungus only)
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Craft Requirements Supply one casting of all listed levels of all listed spells.

Wordreaper uncommon 55gp

Level: 3 | Type: weapon | Damage: 1d4 slashing

Traits: agile finesse magical trip

The blade of this +1 sickle is engraved to look like the curving feather of a particularly elaborate quill. The wooden handle has a pen nib at the base. You can use the wordreaper's handle as an ink pen and it never runs out of ink.

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Activate 3 Interact

Frequency once per day

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Effect You use the wordreaper to inscribe the words "read by" and your name inside a non-magical literary work (such as a non-magical book, scroll, or play). You immediately gain cursory knowledge of the literary work as though you had skimmed it for 5 minutes.

Quick Wig uncommon 30gp

Level: 2 | Type: equipment | Damage: 0

Traits: illusion invested magical

A quick wig magically conceals your natural hair while worn, eliminating the need to braid or pin your hair beneath it. In addition, your facial hair and eyebrows change color to match the wig while you wear it. When used as part of a Deception check to Impersonate to go unrecognized by changing your hair, you no longer require a disguise kit, you gain a +1 item bonus on the check, and you reduce the time to create the disguise from 10 minutes to 5 minutes. You still need a disguise kit and the full time if you're using cosmetics and other props to change other aspects of your disguise or Impersonating a specific person, and the wig only provides its item bonus when Impersonating a specific person if that person's hair color and style match the wig's. Quick wigs detangle themselves while not in use.

Soft-Landing uncommon 60gp

Level: 3 | Type: equipment | Damage: 0

Traits: magical

This item creates a small cushion of air that catches you when you fall. You treat falls as 10 feet shorter.

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Activate r envision

Frequency once per day

Trigger You begin to fall

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Effect You gain the effects of Gentle Landing for 1 minute or until you stop falling, whichever comes first.

Tables #

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People #

NameDescriptionAncestryStatus
Cloc MilksaltOwner of Clocs CuriosGoblinalive